![]() ![]() It’s then that the narrator realizes that it is better to live in ignorance of the evil around us. At most, we’ll come to understand the scope of the horror - a house, a street, a city, the world, the universe itself - personified alongside a specific malicious intent. The narrator will only briefly and vaguely describe the thing(s) we’re supposed to be afraid of, but he’ll rant eloquently about the feeling of fear itself. This investigation always leads to something horrible and sometimes something ancient. A narrator stumbles upon something unusual and is compelled to investigate it further. Lovecraft’s stories follow a general template. Lovecraft, Dead Space 3 is guided by a philosophical horror that wants to remind you that mankind is insignificant compared to other forces in the universe. ![]() In the end - and only in the end - does that kernel manifest as a tricky but brilliant kind of mythic horror. It’s not about isolation or helplessness or any of the things people have suggested good horror should be concerned with, but there’s still an undeniable kernel of horror at its core. This post contains spoilers for Dead Space 3.ĭead Space 3 isn’t a horror game in the traditional sense. ![]()
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